Tea, a fourth type of food requires a tea house for consumption. Food types on their own have their own consumption rate, which can be individually toggled for varying popularity rates. Peasants now only require rice for food consumption. Peasant migration is influenced by the sign of the popularity balance. The popularity system continues the same tradition that Stronghold 3 laid out, with a few tweaks. Diplomacy points can be earned through government buildings, like embassies. Warlords provide benefits for their owners and their capabilities can be furthered by spending Diplomacy points for one-time actions, such as sending resource shipments or upgrading their defenses. All of them have their own benefits and traits, making them economically and diplomatically different (for example, the Horse is more economy-based, while the Pig is more military-focused). The world map is divided into estates, each of them now represented by a Warlord. Warlords are the successors of the estate system from previous games. Resources and the popularity panel are now permanently shown, and selected units get a dedicated screen showing attack and defense values. The game comes with updated visuals and a redesigned user interface. Players can also engage into a new aspect of battle: diplomacy, which boils down to controlling newfound non-player characters, warlords. Units can be recruited from the barracks or the military academy, with the former requiring equipment for each unit. Players can build various fortifications to protect themselves, as well as industrial buildings to build up supplies and cater to civilian and recruitment needs.
Grenades in Halo Infinite are amazing in general, but when the objective involves keeping enemies away from a small area, they go from great to god-tier.Stronghold Warlords is set to play in the vast territories of Eastern Asia, featuring four nations from across history: the Chinese, the Japanese, the Mongols and the Vietnamese.Įmphasis continues to be on the sim aspect of Stronghold, managing castles and building armies, while keeping an eye on the economy and the everyday lives of the townsfolk. Grenades are a great way to clear zones.This method isn't as fast, but could give your team fewer things to think about and less rotating is required. It's a perfectly fine strategy to simply capture the two easiest zones and hold the enemy off until you claim victory. You don't need to focus on all three zones to win.When holding two zones, your team begins to accrue points and if you manage to hold all three you accrue points much faster. Zones in Strongholds are stationary and do not switch throughout a match. If an enemy enters a zone while you're capturing it, your progress will stop and the zone will be contested until only one team is standing in it. The more allies standing in the zone, the faster it will be captured. To capture a zone, your team needs to stand within a highlighted area and keep it clear of enemies until it changes from red or grey to blue. The first team to reach 200 points is declared the winner and the mose has no time limit. Unlike other modes, you don't gain points for killing enemy players and holding a majority of the three zones is the only path to victory.
Strongholds is an objective game mode where your team scores points by successfully holding two or more out of three zones on the map.